Learn the core fundamentals of animation in Maya - from the basic principles, to animating a rigged character!

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Introduction to The Animation Workflow in Maya for Games

 

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Requirements
  • Autodesk’s Maya
 
 
Description

Inside of Maya, learn the best practices for creating key frame animations, animating on a path, and editing your animations and utilizing layers. You’ll learn by example as we create our animations on a fully rigged character, and the process is presented from initial concept to key poses and final animation polish.


More about the Instructor:

Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup.

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Who is the target audience?
  • Beginners to the world of 3d Animation
  • Anyone looking to streamline their animation workflow in Maya

 

Learn the core fundamentals of animation in Maya - from the basic principles, to animating a rigged character!

 

Animation Workflow in Maya for Games

 

 

 

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