*Free redeem code ARSA Studio: udemy
Learn the main functions, core of concept and tools that you need to construct 2D games with ARSA Script and Photoshop.
Create games in Photoshop with this tutorial for everyone who interesting in game development.
Achieve your games at your skills by ARSA Script.
Study the basis of ARSA Script puts achievement to your games. ARSA Script is absolutely free software, simple used, has good help file, and is the cross platform to any devices embedded C/C++ compiler (now v 2.3.3 support only win32 and android).
Looking for a new scripting language to build games that support universal resolutions, can be design UI/UX into photoshop once time similarly any terminal output.
Good for everyone who has photoshop basic skill and fundamentals programming, Through course more 9 hours and 10+ chapters of contents you will learn all of the ARSA Script basic until advance and grown skill of concept 2D game development. Each chapter shown learning with example, so, get easy, quick and clean follow videos.
Spawn point is the introduction of ARSA Framework and ARSA Script what is, next, it is download and installation tools from official website, This course will take you through ARSA Script functions, variable types, math operators, and how to apply them to your games.
The course take you through flow control by teaching you how to use if-else, for, while loops and custom function declaration to your games.
Students completing the course will have the knowledge and know-how to create 2D games with Photoshop and useful ARSA Script.
ARSA Framework: Master of ARSA Script
(c) 1999-2017. ARSA Productions.
First Section: Basic
Chapter 1: Install ARSA Framework
Chapter 2: Basis of 2D Images
Chapter 3: Transformations Images
Chapter 4: Touch Input
Chapter 5: Audios and Videos
Chapter 6: Layer Hit
Chapter 7: Fonts
Second Section: Advance
Chapter 8: ARSA Script Basis of Programming
Chapter 9: Frame per second (FPS) 30, 60
Chapter 10: Loading PSD file.
Chapter 11: External script
Chapter 12: Group of layers
Chapter 13: Clone layer
Chapter 14: Log
Chapter 15: Finite state machine (FSM) theory
Chapter 16: Manager theory
Third Section: Workshop
Chapter 17: Deploy game to android device.
Chapter 18: Pacman clone game.
Chapter 19: Gage.
Chapter 20: Time counter.
Chapter 21: Maching Objects.
Chapter 22: Photo hunt.