Unity Networking From Scratch for (Unity 5 to Unity 2018+) | SMARTYBRO
16 Jul , 2018
What Will I Learn?
Create multiplayer games and connect Unity created applications over a network.
Understand the different roles played by servers and clients in a network.
Be able to use remote procedure calls to synchronise player-character states in a networked game.
Before starting this course students should have experience using Unity and writing C# code.
In this course, Penny will take you from the very basics of creating a simple client/server game environment using Unity’s UNET system right through to creating and managing a lobby system. The topics covered are the ones that most frequently appear on the forums and that many people struggle in understanding. The course is practical with many step-by-step exercises. Students of this course will learn about the UNET Network Manager and how to use message sending to synchronise rigid body movement and animation of player characters. Overriding the Network Manager will also be covered to allow developers to create customised network functionality such as changing player characters while playing, shooting projectiles and managing player characteristics such as health.
Topics covered include:
remote procedure calls
syncing rigidbody movement
syncing animation states
playing with different player-characters
changing player-characters while connected
setting up the Unity Lobby asset
syncing variable values across scenes
setting up Unity Match Making services
Developed in Unity 5, this course remains relevant for versions 2017, 2018 and beyond with Unity’s Networking API which has remained constant over the years.
What past students of this course are achieving:
the development of an online educational multiuser 3d virtual environment
the use of mobile devices in place of game controllers
mmo game development
What past students are saying about this course:
This course is awesome. Penny explains in a pleasant calm and clear manner. The course has a steady increase in difficulty. I loved the way some topics are explained with graphics / animations.
I love Penny’s courses. This one gave all the knowledge I need and more when it comes to Networking in Unity.
Penny (as always) covers all things necessary for the current section. She leaves no questions to be asked and every course from my understanding is executed without confusion being left in its aftermath. If you do however have a question it is most likely from my experience covered with in another section of the course later on. thank you penny!! you rock!!!
Who is the target audience?
Someone familiar with Unity and C# who would like to learn about networking and creating multiplayer games.
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