What you'll learn Build Your own Unity 2D Game Build Your own Unity 3D…
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Making a Video game can be a fun but also very challenging Task. It is all about getting familiar with the process.
In this course, we try to breakdown the game development process by making a fun video game that can be played on both Windows and Mac Os. We will be using the Unity game engine and work with its various subsystems.
In this Unity course, you will:
In this course we will first start with a blank project, then set up the environment for our game and later we’ll dive into the scripting. We will walk step by step through every line of code we write. Though it is essential to be familiar with scripting to get most out of this course, there is still a lot to learn about programming games as we try our best to cover and explain the absolute basics.
Further, we will also learn how to use animated objects with Unity’s physics system and learn concepts like Quaternions to deal with rotations. We will also add collectibles in the game and an Enemy bird AI.
This course will help you build commercial quality games with polished assets and cinematic effects. Get access to the unique artwork provided by this Unity course and add sophisticated features to your games that make you look like you’ve been programming for years.
By the end, we will have a fun game that can be shared with others.
Why Learn Game Development with Unity?
The gaming industry is a $100 billion industry worldwide. By 2020, that number is expected to near $120 billion. With Unity being the most widely used engine to develop games across multiple platforms, there has never been a better time to get into the field. As you will learn, the types of games you can create with Unity and C# are limitless.
Everyone using the Unity engine will benefit since we comprehensively cover how to correctly use many of it’s more advanced systems e.g., navigation and pathfinding, animation state machines, physics, and so on.
Join us on this adventure today! We’ll see you inside the course.
**Thanks to Team Treehouse for the assets used in this course.