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We will make a game based on an old Apple II game called Sabotage. In the process we will cover several helpful skills in Unity.
- Learn the coordinate system for GameObjects
- Turn images into Sprites and control them on the screen
- Read the mouse position and convert it into rotational value
- Change the pivot point for sprites (images)
- Creating Sprite prefabs and Instantiating them
- Creating smooth movements using Time.deltaTime
- Using Tags to organize GameObjects and overcoming limitations of prefabs
- Creating child GameObjects to join Sprites together
- Creating particle systems and sub-emmiters
- Creating UI text fields for keeping score
- Adjusting UI canvas to fit the game area
- Adding sounds to GameObjects
- Creating stand-alone game sound objects
You won’t even realize you learned these things because you will be having so much fun!
2D, Game Development, Unity Game Development