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Learn all the basics of generating procedural mesh using C#

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Unity 3D – Procedural Mesh Generation – The Basics

 

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  • How to generate a procedural mesh at runtime using C#.
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    Learn the basic concepts of the Mesh

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    Learn how to build the basic 2d Shapes.

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    Learn how to handle the visual aspects of the Mesh

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    Learn the concept behind the UVs and how to apply it to the Mesh

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    Learn the concept behind the Normals and how to apply it to the Mesh

 

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Requirements

  • Be able to handle the interface of Unity 3d (Basic knowledge)
  • Understand the basics of C# programming language (Variables,functions,Classes , Array and List).

 

Description
 

In this course you will learn the following skills:

 

1-Understand the concept of the Meshes at Unity 3D.

2-You will learn how to build your first Mesh using the minimum required code.

 

3-You will learn to create the basic 2D shapes (Triangles/Quad) using C#.

4-You will be introduced to the basic concepts of Mesh visualization.

 

5-You will learn the concept of the UVs and how to apply it in your code;

6-You will learn the concept of the Normals and how to apply it in your code.

 

Who this course is for:
  • Beginner Unity developer curious about Generating a procedural Mesh using C#.
  • Unity Asset store Developer who want to understand how to generate a procedural Mesh .

Learn all the basics of generating procedural mesh using C#

Unity 3D – Procedural Mesh Generation – Basics


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