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Reverse engineer Windows Graphical User Interface programs with xdbg

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Reverse Engineering 2: Windows GUI Programs

 

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What you’ll learn

  • Disassemble windows programs
  • Reversing jumps
  • Patching
  • Debugging windows programs
  • Solving crackme’s
  • NOP instructions
  • Modifying EAX register values
  • Setting Hardware Breakpoints
  • Memory Patching
  • Intermodular Call Method
  • Call Stack Method
  • Understand how Trial Period works
  • Understand how Software Registration process works
  • Remove Nag Screens
 

Requirements

  • Preferably have Completed Reverse Engineering 1: x64dbg Debugger for Beginners, or already know how to use x64dbg
  • Windows PC
 

Description

In the first course in this series entitled Reverse Engineering 1: x64dbg Debugger for Beginners, you learnt how to reverse engineer a command line program and learnt how to debug and step over and patch and much more. Now, in this 2nd course, you will continue learning. This time we will be learning how to reverse engineer graphical user interface programs. As usual, we will work with crackme’s that I have written for you to practice reversing.

What you will learn:

  • How to disassemble programs into assembly code
  • Dynamic Analysis
  • Setting breakpoints and stepping through code
  • Modify program behaviour
  • Patching programs
  • Intermodular Call Method
  • Call Stack Method
  • Hardware Breakpoints
  • Memory Patching
  • Patching EAX register values
  • Understanding Trial Period software
  • Understanding Software Registration process

Thank you and see you inside.

Who this course is for:

  • Computing students who want to learn how to disassemble and debug windows programs
  • Anyone who is interested in reverse engineering
  • Programmers who want to know how to fix bugs in programs without the source code

 

Reverse engineer Windows Graphical User Interface programs with xdbg

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