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Master Unity's Engine (2020) and C# Programing By Creating A Fun 2D Platformer Using Modern Unity Development Technics

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The Ultimate Guide To C# Unity Programming (2020)

 

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  • Learn the fundamentals of C#. Everything from variables, “if” statements and creating an object oriented structure. No prior programming experience necessary.
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    Create a playable Character (Conqueror) with animations, abilities to move in any direction, jump, climb and the attack any enemy that gets in your way.

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    Master the art of problem solving when it comes to game development. By understanding what obstacles you may face and the many ways to research and find solutions for each.

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    Flex your “Game Developer” muscles by completing challenges presented to you every video. Enhancing your learning experience and adding your own flavor into the project.

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    Develop NINJA like skills in Unity by Implementing sound effects (SFX), animations, follow camera, and Cinemachine. And creating your own 2D platformer levels with automatic tiling.

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    Become a professional programmer by learning “Version Control” a tool used by expert engineers. Not only in game development but in all programming based projects.

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    Build a solid foundation of Game design and Level design by comprehending what player experience means and how to create enjoyable and fun games for anyone looking to play your game

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    Transfer everything you learn from this course into any programming language you choose. Like JAVA, JavaScript, Python, C++ and any other object oriented language

 

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Requirements

  • A Working Computer or Laptop with minimum requirements to run Unity and Visual Studio (Which aren’t too demanding)
  • The desire and drive to learn how to create a fun and enjoyable game

Description

This course is made with the latest content and newest technics used in modern Game Development (Unity 2020)

The best way to learn anything is by doing it in a really fun way and this is where this course comes from. If you want to learn how all these incredible games you see are made there is no better place to start than this course. We made sure that this course has everything you need to take you from a beginner (even with zero codding experience) and slowly take you to intermediate and finally become a professional.

I chose the main project in this course to be a 2D platformer because it not only has a vast library of game development concepts that we can implement and learn, but also because it’s very simple (especially if you are a beginner) to delve in and get started on your game development journey.

Everything in this course has been meticulously crafted, review and recrafted to provide you with the best experience possible and maximize your learning as much as possible. So not only will you have a great time learning you’ll also get the MOST BANG FOR YOUR BUCK by going away from this course with a lot of tools in your arsenal to continue you journey in the wild west of game development.

Section 1 – Introduction & Setup:

We’ll start off by downloading all the necessary tools that we need to start our game development journey. That means the latest version of Unity and the latest version of Visual Studio. We’ll also go over everything you need to make you feel right at home and how to use the course to maximize your learning potential. We’ll finish off by creating our first code with a very simple game just to take the pressure off

Section 2 – Magic Game Cube: C# & Unity Basics:

This is where things get heated up. We’ll start by leaning what Version Control is which is an incredibly powerful tool for game developers and used by professional programmers around the world. We’ll learn the basics of C# so even if you have ZERO CODING EXPERINCE you can still understand everything and learn how to build great games and continue on with the project. We’ll also get a grasp on the fundamentals of Unity Engine and how everything works in it

Section 3 – Castle Conquest: Setting Up Our World:

We begin our Main Project. We’ll start off by setting up our world, and what better place than the Game Design and player experience of our game. We’ll add sprite sheets slice them. You’ll learn how all these maps in 2D platformers are so easily created and understand how it’s not as hard as it seems. We’ll add our character who’s a great Conqueror wielding his trusted Hammer and you’ll get your first taste of animations

What You Will Learn In This Course:

  1. Download and install Unity and Visual Studio
  2. Why we need Visual Studio with Unity
  3. Use Visual Studio with Unity in a simple way
  4. How to set a good Game Development environment
  5. Unity Engine are in a simple and comprehensive way
  6. The Basics of C# in the most fun ways possible by creating a game
  7. Use player input to control the behavior of our game
  8. Add different component to game objects
  9. Add gravity and other forces to game objects
  10. Make game objects interact with each other in our game
  11. Add sprite sheets and slice them up
  12. Create Tile assets
  13. How to create levels from our tile assets
  14. Become a ninja problem solver and learn how to go step by step to solve any problem in Game Development and coding
  15. Create animations
  16. Make transition between animations
  17. Add climbing mechanics
  18. Add bombs that explode and kill player
  19. Add enemies that attack you
  20. Create levels automatically with 2Dextras
  21. Learn what player experience is
  22. Add sound effects to your game
  23. Add a scoring system to our game
  24. Add lives to our player with dying conditions

Who this course is for:

  • Aspiring Game Developers that don’t know where to start when it comes to creating games
  • Young programmers who want to learn the basics of coding in a really fun way by creating their own games using Unity’s very simple engine
  • Someone who’s looking to create a 2D platformer and doesn’t know how to do it easily and efficiently

Master Unity's Engine (2020) and C# Programing By Creating A Fun 2D Platformer Using Modern Unity Development Technics

Ultimate Guide To C# Unity Programming (2020)


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